![]() This Section Is a work in progess, Will hopefully have it complete asap Is good against poke champs such as, this allows you to be able to walk up in lane to farm without getting perma poked out of lane. Make sure to not all in unless the rune is ready to be used. Is good against all in champs such as, this allows you to be able to play more aggressive in lane with less punishment early on. Is good for getting early plates and applying pressure in side lane on turrets later on in the game. I would only recommend taking it if they have 3 or more squishy targets. Is a decent keystone into squishy matchups/comps but falls off super hard out of laning phase. Gives you scaling ad which feels really good on and negates some of weakness of falling off later on into a game. This will allow you to scale better into the mid/late game and will allow you to pressure leads a lot more efficiently since is cool-down reliant. Gives you cdr and ad which is really nice stats to have on. Works really well with when dismounted since you are under the 60% hp threshhold at all times when dismounted to apply bonus dmg with. Synergises well with kleds passive for remounting along with allowing you to proc your W a lot faster which will lead to greater dmg output. It works in teamfights very well and allows you to be the primary engage. You're strong early game, and have a decent scaling rune in late game.Ĭan help you get a clutch kill, or a quick escape from an enemy thinking he's secured the kill on you in a 2v1. You gain 15% healing from all sources, which makes it great for prolonged trades, skirmishes and late game teamfights. You gain up to 5 adaptive force (based on level) for 8 seconds, stacking to a max of 10. The best choice of rune for currently is Conqueror. His W is automatically activated when you hit a minion, and goes on a long cooldown (14 seconds early game) whether or not you use the rest of the attacks, so enemy laners can abuse that. His pocket pistol ability has ****ed me over many times, its not that easy to use, there is a small delay and it can push you to the wrong direction if you do not keep your coolness during a fight, or you can miss it completely (remember, every pellet counts). Passive playstyles can be bad, but playing aggressive without knowing how can be worse. Can die very quickly if he doesnt stick to his target for whatever reason, you'll be mostly building a ****ton of HP with SOME resistances (not many) so if you get focused you'll be deleted in an instant and be completely useless. A relatively easy to miss skillshot (that is also your bread and butter ability). Very vulnerable in mini form if remounting is on CD, W is on CD or if you do not play aggressive (lowest base MS in the game when dismounted) Global ultimate that gives a huge MS boost to your allies for good engages. Can bait enemies with mini form into remounting into juicy doubles. One of the best steroids in the game (W). Very good sticking power with Q, E and R. ![]()
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